Bestiary & Charms
The Bestiary tracks every creature you defeat. Reaching a creature's required kill count (from 5 up to several thousand for bosses) unlocks its entry, granting charm points, a permanent stat bonus, and full loot information. Open it from the Bestiary button in the client. Party members in range share kill credit.
What unlocking a creature gives you
- Charm points — a currency (roughly 1–250 per creature by difficulty) spent on charms.
- A permanent bonus applied on login — commonly +100 to +500 max HP or mana, a +1 skill point, or leech — and these stack across every entry you complete.
- Loot information — the creature's drop table becomes visible with chances and counts.
Creature Browser
Browse all creatures in the game, not just the ones you've killed. The full monster database
is loaded and cached locally on your client for instant access.
All Monsters
Browse every creature
1,300+ creatures
Category Filter
Filter by type
19 categories
Search
Find by name
Instant search
Pagination
50 per page
Smooth navigation
Monster Categories
Creatures are automatically categorized based on their type. The system includes the following categories:
Amphibic
Toads, frogs, salamanders
Aquatic
Fish, quara, sharks, deeplings, crabs
Birds
Chickens, parrots, terror birds, harpies
Construct
Golems, servants, walkers, gargoyles
Demons
Demons, hellspawn, juggernauts, asuras
Dragons
Dragons, wyrms, draken, hydras
Elementals
Fire, ice, earth, energy elementals
Giants
Cyclops, behemoths, trolls, titans
Humanoids
Orcs, minotaurs, elves, dwarves, humans
Insects
Spiders, wasps, scarabs, mantis
Lycanthropes
Werecreatures, werewolves
Mammals
Bears, wolves, lions, boars, deer
Magical Creatures
Djinns, medusas, nightmares, specters
Plants
Carniphilas, thornback tortoises, fungi
Reptiles
Lizards, serpents, cobras, crocodiles
Slimes
Slimes, blobs, oozes, defilers
Undead
Skeletons, vampires, liches, ghouls, mummies
Vermin
Rats, rotworms, cave rats, bugs
Boss Tiers
Bosses are classified separately into tiers based on their health pool. Boss tiers give the largest charm-point and stat rewards.
Boss - Archfoe
HP 5,000 - 50,000
Boss - Nemesis
HP 50,000 - 500,000
Unlock Stages & Difficulty Tiers
Kill thresholds vary by creature difficulty and whether it's a boss. Creatures are automatically classified by their HP into difficulty tiers. Each tier has different kill requirements for the 3 unlock stages:
| Difficulty |
HP Range |
Stars |
First Unlock |
Second Unlock |
Full Unlock |
Charm Points |
| Trivial |
≤ 500 HP |
★ |
5 kills |
50 kills |
100 kills |
5 pts |
| Easy |
501 - 2,000 HP |
★★ |
10 kills |
100 kills |
250 kills |
15 pts |
| Medium |
2,001 - 10,000 HP |
★★★ |
25 kills |
250 kills |
500 kills |
25 pts |
| Hard |
10,001 - 50,000 HP |
★★★★ |
50 kills |
500 kills |
1,000 kills |
50 pts |
| Extreme |
> 50,000 HP |
★★★★★ |
100 kills |
750 kills |
1,500 kills |
75 pts |
| Boss Tier |
HP Range |
Stars |
First Unlock |
Second Unlock |
Full Unlock |
Charm Points |
| Bane |
≤ 50,000 HP |
★ |
1 kill |
3 kills |
5 kills |
50 pts |
| Archfoe |
50,001 - 200,000 HP |
★★ |
1 kill |
5 kills |
10 kills |
100 pts |
| Nemesis |
200,001 - 500,000 HP |
★★★ |
1 kill |
5 kills |
10 kills |
200 pts |
| Apex |
> 500,000 HP |
★★★★ |
1 kill |
5 kills |
10 kills |
500 pts |
First Unlock: Basic info (HP, EXP, speed)
Second Unlock: Loot table & resistances
Full Unlock: All info revealed + charm points earned
Kill Tracking
Track up to 10 creatures at a time. Tracked creatures show a live
kill counter with a progress bar in the Bestiary panel, so you always know how close you are
to the next unlock stage.
Charms
Charms are combat effects. Buy a charm with charm points, then assign it to a creature you've unlocked. Each charm can sit on one creature and each creature holds one charm. Removing a charm to reassign it costs your level × 100 gold. Offensive charms trigger a % chance on your attacks; defensive charms trigger when you are hit.
| Charm |
Type |
Cost |
Effect |
| Dodge |
Defensive |
630 |
5% when hit: fully negate the attack (0 damage) |
| Parry |
Defensive |
950 |
5% when hit: reflect the damage back to the attacker |
| Numb |
Defensive |
550 |
6% when hit: paralyse the attacker for 10s |
| Adrenaline Burst |
Defensive |
550 |
6% when hit: +50% movement speed for 10s |
| Void Inversion |
Defensive |
550 |
20% on drain: gain mana instead of losing it |
| Wound |
Offensive |
630 |
5% per hit: deal 5% of target's max HP as Physical (cap 10k) |
| Poison |
Offensive |
630 |
5% per hit: 5% target max HP as Earth (cap 10k) |
| Zap |
Offensive |
790 |
5% per hit: 5% target max HP as Energy (cap 10k) |
| Freeze |
Offensive |
790 |
5% per hit: 5% target max HP as Ice (cap 10k) |
| Enflame |
Offensive |
950 |
5% per hit: 5% target max HP as Fire (cap 10k) |
| Curse |
Offensive |
850 |
5% per hit: 5% target max HP as Death (cap 10k) |
| Splash |
Offensive |
870 |
5% per hit: 5% target max HP as Water (cap 10k) |
| Abyss |
Offensive |
870 |
5% per hit: 6% target max HP as Arcane (cap 10k) |
| Divine Wrath |
Offensive |
1350 |
5% per hit: 5% target max HP as Holy (cap 10k) |
| Cripple |
Offensive |
550 |
6% per hit: paralyse the target for 10s |
| Overpower |
Offensive |
1350 |
5% per hit: deal 5% of your max HP as Physical (cap 10k) |
| Overflux |
Offensive |
1350 |
5% per hit: deal 2.5% of your max mana as Physical (cap 10k) |
| Carnage |
On kill |
1350 |
10% on kill: 15% of the slain monster's max HP as Physical to nearby monsters |
- Charms give combat effects only — your permanent stat bonuses come from unlocking creatures, not from charms.
- Track up to 10 creatures for a quick-reference progress list while hunting.
- Boss tiers (Bane, Archfoe, Nemesis, Apex) give the largest charm-point and stat rewards.
Assigning Charms
Once a charm is unlocked, assign it to a fully completed creature (all kill stages done).
The charm effect will trigger automatically when fighting that creature.
Each creature can only have one charm, and each charm can only be assigned to one
creature.
Assign
Select charm + creature
Free
Remove
Unassign a charm
Level x 100 gold
Reassign
Must remove first
Pay removal fee
Confirmation
Safety popup
Before assign/remove
Client Interface
The Bestiary & Charms window is accessible from the top menu. It features three main tabs:
Bestiary - Monster Detail View
Charms - Rune Selection
Bestiary Tab
Creature list with outfit preview and kill progress.
Category sidebar with All, Killed, and 19+ categories.
Detail panel showing stats, loot, and resistances.
Track button to monitor kill progress (max 3).
Pagination with 50 creatures per page.
Charms Tab
Summary bar - total points, unlocked, active charms.
Filter tabs - All / Offensive / Defensive / Passive.
Charm list with type color badges and creature outfits.
Detail panel with assigned creature display.
Confirmation dialogs before assign/remove actions.