Bestiary & CharmsMonster Knowledge
Bestiary & Charms
The Bestiary tracks every creature you defeat. Reaching a creature's required kill count (from 5 up to several thousand for bosses) unlocks its entry, granting charm points, a permanent stat bonus, and full loot information. Open it from the Bestiary button in the client. Party members in range share kill credit.
What unlocking a creature gives you
  • Charm points — a currency (roughly 1–250 per creature by difficulty) spent on charms.
  • A permanent bonus applied on login — commonly +100 to +500 max HP or mana, a +1 skill point, or leech — and these stack across every entry you complete.
  • Loot information — the creature's drop table becomes visible with chances and counts.
Creature Browser
Browse all creatures in the game, not just the ones you've killed. The full monster database is loaded and cached locally on your client for instant access.
All Monsters
Browse every creature
1,300+ creatures
Category Filter
Filter by type
19 categories
Search
Find by name
Instant search
Pagination
50 per page
Smooth navigation
Monster Categories
Creatures are automatically categorized based on their type. The system includes the following categories:
Amphibic
Toads, frogs, salamanders
Aquatic
Fish, quara, sharks, deeplings, crabs
Birds
Chickens, parrots, terror birds, harpies
Construct
Golems, servants, walkers, gargoyles
Demons
Demons, hellspawn, juggernauts, asuras
Dragons
Dragons, wyrms, draken, hydras
Elementals
Fire, ice, earth, energy elementals
Giants
Cyclops, behemoths, trolls, titans
Humanoids
Orcs, minotaurs, elves, dwarves, humans
Insects
Spiders, wasps, scarabs, mantis
Lycanthropes
Werecreatures, werewolves
Mammals
Bears, wolves, lions, boars, deer
Magical Creatures
Djinns, medusas, nightmares, specters
Plants
Carniphilas, thornback tortoises, fungi
Reptiles
Lizards, serpents, cobras, crocodiles
Slimes
Slimes, blobs, oozes, defilers
Undead
Skeletons, vampires, liches, ghouls, mummies
Vermin
Rats, rotworms, cave rats, bugs
Boss Tiers
Bosses are classified separately into tiers based on their health pool. Boss tiers give the largest charm-point and stat rewards.
Boss - Bane
HP < 5,000
Boss - Archfoe
HP 5,000 - 50,000
Boss - Nemesis
HP 50,000 - 500,000
Boss - Apex
HP > 500,000
Unlock Stages & Difficulty Tiers
Kill thresholds vary by creature difficulty and whether it's a boss. Creatures are automatically classified by their HP into difficulty tiers. Each tier has different kill requirements for the 3 unlock stages:
Regular Monsters
Difficulty HP Range Stars First Unlock Second Unlock Full Unlock Charm Points
Trivial ≤ 500 HP 5 kills 50 kills 100 kills 5 pts
Easy 501 - 2,000 HP ★★ 10 kills 100 kills 250 kills 15 pts
Medium 2,001 - 10,000 HP ★★★ 25 kills 250 kills 500 kills 25 pts
Hard 10,001 - 50,000 HP ★★★★ 50 kills 500 kills 1,000 kills 50 pts
Extreme > 50,000 HP ★★★★★ 100 kills 750 kills 1,500 kills 75 pts
Boss Tiers
Boss Tier HP Range Stars First Unlock Second Unlock Full Unlock Charm Points
Bane ≤ 50,000 HP 1 kill 3 kills 5 kills 50 pts
Archfoe 50,001 - 200,000 HP ★★ 1 kill 5 kills 10 kills 100 pts
Nemesis 200,001 - 500,000 HP ★★★ 1 kill 5 kills 10 kills 200 pts
Apex > 500,000 HP ★★★★ 1 kill 5 kills 10 kills 500 pts
First Unlock: Basic info (HP, EXP, speed)
Second Unlock: Loot table & resistances
Full Unlock: All info revealed + charm points earned
Kill Tracking
Track up to 10 creatures at a time. Tracked creatures show a live kill counter with a progress bar in the Bestiary panel, so you always know how close you are to the next unlock stage.
Charms
Charms are combat effects. Buy a charm with charm points, then assign it to a creature you've unlocked. Each charm can sit on one creature and each creature holds one charm. Removing a charm to reassign it costs your level × 100 gold. Offensive charms trigger a % chance on your attacks; defensive charms trigger when you are hit.
Available Charms
Charm Type Cost Effect
Dodge Defensive 630 5% when hit: fully negate the attack (0 damage)
Parry Defensive 950 5% when hit: reflect the damage back to the attacker
Numb Defensive 550 6% when hit: paralyse the attacker for 10s
Adrenaline Burst Defensive 550 6% when hit: +50% movement speed for 10s
Void Inversion Defensive 550 20% on drain: gain mana instead of losing it
Wound Offensive 630 5% per hit: deal 5% of target's max HP as Physical (cap 10k)
Poison Offensive 630 5% per hit: 5% target max HP as Earth (cap 10k)
Zap Offensive 790 5% per hit: 5% target max HP as Energy (cap 10k)
Freeze Offensive 790 5% per hit: 5% target max HP as Ice (cap 10k)
Enflame Offensive 950 5% per hit: 5% target max HP as Fire (cap 10k)
Curse Offensive 850 5% per hit: 5% target max HP as Death (cap 10k)
Splash Offensive 870 5% per hit: 5% target max HP as Water (cap 10k)
Abyss Offensive 870 5% per hit: 6% target max HP as Arcane (cap 10k)
Divine Wrath Offensive 1350 5% per hit: 5% target max HP as Holy (cap 10k)
Cripple Offensive 550 6% per hit: paralyse the target for 10s
Overpower Offensive 1350 5% per hit: deal 5% of your max HP as Physical (cap 10k)
Overflux Offensive 1350 5% per hit: deal 2.5% of your max mana as Physical (cap 10k)
Carnage On kill 1350 10% on kill: 15% of the slain monster's max HP as Physical to nearby monsters
  • Charms give combat effects only — your permanent stat bonuses come from unlocking creatures, not from charms.
  • Track up to 10 creatures for a quick-reference progress list while hunting.
  • Boss tiers (Bane, Archfoe, Nemesis, Apex) give the largest charm-point and stat rewards.
Assigning Charms
Once a charm is unlocked, assign it to a fully completed creature (all kill stages done). The charm effect will trigger automatically when fighting that creature. Each creature can only have one charm, and each charm can only be assigned to one creature.
Assign
Select charm + creature
Free
Remove
Unassign a charm
Level x 100 gold
Reassign
Must remove first
Pay removal fee
Confirmation
Safety popup
Before assign/remove
Client Interface
The Bestiary & Charms window is accessible from the top menu. It features three main tabs:
Bestiary

Bestiary - Monster Detail View

Charms

Charms - Rune Selection

Bestiary Tab
Creature list with outfit preview and kill progress.
Category sidebar with All, Killed, and 19+ categories.
Detail panel showing stats, loot, and resistances.
Track button to monitor kill progress (max 3).
Pagination with 50 creatures per page.
Charms Tab
Summary bar - total points, unlocked, active charms.
Filter tabs - All / Offensive / Defensive / Passive.
Charm list with type color badges and creature outfits.
Detail panel with assigned creature display.
Confirmation dialogs before assign/remove actions.