Gems SystemSocket Gems

What are Gems?

Gems are socketable items that provide powerful bonuses when inserted into equipment. Each gem has 6 upgrade tiers (Small → Lesser → Greater → Super → Mega → Abyssal), with increasing power at each level.

How to Use Gems

  • Find Equipment with Sockets: High-tier equipment can have gem sockets. Look for items with the socket icon.
  • Socket a Gem: Right-click the gem in your inventory, then click the equipment piece with an empty socket.
  • Upgrade Gems: Use Gem Dust (item 30658) to upgrade gems to higher tiers for better bonuses.
  • Remove Gems: Use a Gem Extraction tool (may destroy the gem or cost resources).
  • Collect Ornaments: Some gems unlock cosmetic ornaments when you reach certain tiers.

Where to Get Gems

Gems are looted from any Monster or Boss in the game. Higher-tier monsters have better drop rates for higher-tier gems.

Equipment with Gem Sockets

The following equipment types can have gem sockets:

  • Weapons: Swords, Axes, Clubs, Bows, Crossbows
  • Wands/Rods: Magic weapons for mages
  • Armor Pieces: Helmet, Armor, Legs, Boots
  • Accessories: Ring, Necklace, Shield, Belt, Gloves

Socket availability depends on item rarity and tier. Legendary and higher rarity items typically have more sockets.

200 gems indexed 59 ornament unlocks 20 shown on this page 200 total results Page 7 / 10

Abyssal Martyr Gem

Base tier: Martyr Gem • Item ID: 30784 • Style: Legendary Party Support

When a nearby party member would take lethal damage, redirect 15% of the hit to yourself and grant them a 3% max HP shield for 6s. 180s cooldown.

Details: Range: 5 SQM

armor shield helmet ring necklace belt Knight Paladin Druid

Base bonuses

Martyr Redirect Percent
15
Martyr Shield Percent
3
Martyr Shield Duration
6
Martyr Range
5
Martyr Cooldown
180

Ornaments

No ornament unlock listed for this gem.
Tier details 6 tiers
Tier Name Effect / damage / numbers Bonuses Upgrade Ornament
1 Small Martyr Gem

When a nearby party member would take lethal damage, redirect 15% of the hit to yourself and grant them a 3% max HP shield for 6s. 180s cooldown.

Details: Range: 5 SQM

Martyr Redirect Percent 15 Martyr Shield Percent 3 Martyr Shield Duration 6 Martyr Range 5 Martyr Cooldown 180
10 × item 30658
2 Lesser Martyr Gem

When a nearby party member would take lethal damage, redirect 20% of the hit to yourself and grant them a 4% max HP shield for 6s. 165s cooldown.

Details: Range: 6 SQM

Martyr Redirect Percent 20 Martyr Shield Percent 4 Martyr Shield Duration 6 Martyr Range 6 Martyr Cooldown 165
25 × item 30658
3 Greater Martyr Gem

When a nearby party member would take lethal damage, redirect 35% of the hit to yourself and grant them a 5% max HP shield for 7s. 150s cooldown.

Details: Range: 7 SQM

Martyr Redirect Percent 25 Martyr Shield Percent 5 Martyr Shield Duration 7 Martyr Range 7 Martyr Cooldown 150
50 × item 30658
4 Super Martyr Gem

When a nearby party member would take lethal damage, redirect 40% of the hit to yourself and grant them a 6% max HP shield for 8s. 135s cooldown.

Details: Shield Duration: 7s, Range: 8 SQM

Martyr Redirect Percent 30 Martyr Shield Percent 6 Martyr Shield Duration 8 Martyr Range 8 Martyr Cooldown 135
100 × item 30658
5 Mega Martyr Gem

When a nearby party member would take lethal damage, redirect 45% of the hit to yourself and grant them a % max HP shield for 9s. 120s cooldown.

Details: Shield Duration: 7s, Range: 9 SQM

Martyr Redirect Percent 35 Martyr Shield Percent 8 Martyr Shield Duration 9 Martyr Range 9 Martyr Cooldown 120
150 × item 30658
6 Abyssal Martyr Gem

When a nearby party member would take lethal damage, redirect 50% of the hit to yourself and grant them a 10% max HP shield for 10s. 90s cooldown.

Details: Range: 10 SQM

Martyr Redirect Percent 50 Martyr Shield Percent 10 Martyr Shield Duration 10 Martyr Range 10 Martyr Cooldown 90

Abyssal Herald Gem

Base tier: Herald Gem • Item ID: 30785 • Style: Energy Barrage

Dealing damage has 3% chance every 30s to fire up to 1 energy shot at nearby enemies. Kills from the shot burst into a small energy blast.

Details: Cooldown: 30s, Max Shots: 1, Range: 3 SQM, Damage: 20%, Explosion Percent: 25%

weapon wand Damage Dealers

Base bonuses

Herald Chance
1
Herald Cooldown
30
Herald Max Shots
1
Herald Range
3
Herald Damage Percent
20
Herald Explosion Percent
25

Ornaments

No ornament unlock listed for this gem.
Tier details 6 tiers
Tier Name Effect / damage / numbers Bonuses Upgrade Ornament
1 Small Herald Gem

Dealing damage has 3% chance every 30s to fire up to 1 energy shot at nearby enemies. Kills from the shot burst into a small energy blast.

Details: Cooldown: 30s, Max Shots: 1, Range: 3 SQM, Damage: 20%, Explosion Percent: 25%

Herald Chance 3 Herald Cooldown 30 Herald Max Shots 1 Herald Range 3 Herald Damage Percent 20 Herald Explosion Percent 25
10 × item 30658
2 Lesser Herald Gem

Dealing damage has 5% chance every 30s to fire up to 2 energy shot at nearby enemies. Kills from the shot burst into a small energy blast.

Details: Cooldown: 30s, Max Shots: 1, Range: 4 SQM, Damage: 25%, Explosion Percent: 30%

Herald Chance 5 Herald Cooldown 30 Herald Max Shots 2 Herald Range 3 Herald Damage Percent 25 Herald Explosion Percent 30
25 × item 30658
3 Greater Herald Gem

Dealing damage has 7% chance every 30s to fire up to 2 energy shot at nearby enemies. Kills from the shot burst into a small energy blast.

Details: Cooldown: 30s, Max Shots: 2, Range: 4 SQM, Damage: 30%, Explosion Percent: 35%

Herald Chance 7 Herald Cooldown 30 Herald Max Shots 2 Herald Range 4 Herald Damage Percent 30 Herald Explosion Percent 35
50 × item 30658
4 Super Herald Gem

Dealing damage has 9% chance every 30s to fire up to 3 energy shot at nearby enemies. Kills from the shot burst into a small energy blast.

Details: Cooldown: 30s, Max Shots: 2, Range: 5 SQM, Damage: 35%, Explosion Percent: 40%

Herald Chance 9 Herald Cooldown 30 Herald Max Shots 3 Herald Range 5 Herald Damage Percent 35 Herald Explosion Percent 40
100 × item 30658
5 Mega Herald Gem

Dealing damage has 12% chance every 30s to fire up to 4 energy shot at nearby enemies. Kills from the shot burst into a small energy blast.

Details: Cooldown: 30s, Max Shots: 3, Range: 6 SQM, Damage: 40%, Explosion Percent: 45%

Herald Chance 12 Herald Cooldown 30 Herald Max Shots 4 Herald Range 6 Herald Damage Percent 40 Herald Explosion Percent 45
150 × item 30658
6 Abyssal Herald Gem

Dealing damage has 15% chance every 30s to fire up to 5 energy shot at nearby enemies. Kills from the shot burst into a small energy blast.

Details: Cooldown: 30s, Max Shots: 3, Range: 7 SQM, Damage: 50%, Explosion Percent: 60%

Herald Chance 15 Herald Cooldown 30 Herald Max Shots 5 Herald Range 7 Herald Damage Percent 50 Herald Explosion Percent 60

The Obituary Gem

Base tier: The Obituary Gem • Item ID: 30786 • Style: Death Diary

When you die to a monster while wearing this gem, it records the killer for 2h. Each active death entry grants +6% damage against that monster.

Details: Duration: 2h, Max Entries: 1

helmet armor legs boots gloves belt ring necklace shield weapon wand Boss Learners Revenge Builds Hardcore Hunters

Base bonuses

Obituary Damage Per Death
2
Obituary Duration
7200
Obituary Max Entries
1

Ornaments

No ornament unlock listed for this gem.
Tier details 1 tiers
Tier Name Effect / damage / numbers Bonuses Upgrade Ornament
1 The Obituary Gem

When you die to a monster while wearing this gem, it records the killer for 2h. Each active death entry grants +6% damage against that monster.

Details: Duration: 2h, Max Entries: 1

Obituary Damage Per Death 2 Obituary Duration 7200 Obituary Max Entries 1

Last Breath Gem

Base tier: Last Breath Gem • Item ID: 30787 • Style: Critical Health Escalation

When damaged below 10% HP, Last Breath activates every 60s. While active below 10% HP, recover 0.5% max HP and gain +1% damage/healing each second, up to +10%. Resets above 20% HP.

Details: Trigger Threshold: 10%, Reset Threshold: 20%, Heal Per Second: 0.5%, Damage/Healing Per Second: 1%, Max Bonus: 10%, Cooldown: 60s

helmet armor legs boots gloves belt ring necklace shield weapon wand Risk Builds Healers Damage Dealers

Base bonuses

Last Breath Threshold
10
Last Breath Reset Threshold
20
Last Breath Percent Per Second
1
Last Breath Max Percent
10
Last Breath Heal Percent Per Second
0.5
Last Breath Cooldown
60

Ornaments

No ornament unlock listed for this gem.
Tier details 6 tiers
Tier Name Effect / damage / numbers Bonuses Upgrade Ornament
1 Small Last Breath Gem

When damaged below 10% HP, Last Breath activates every 60s. While active below 10% HP, recover 0.5% max HP and gain +1% damage/healing each second, up to +10%. Resets above 20% HP.

Details: Trigger Threshold: 10%, Reset Threshold: 20%, Heal Per Second: 0.5%, Damage/Healing Per Second: 1%, Max Bonus: 10%, Cooldown: 60s

Last Breath Threshold 10 Last Breath Reset Threshold 20 Last Breath Percent Per Second 1 Last Breath Max Percent 10 Last Breath Heal Percent Per Second 0.5 Last Breath Cooldown 60
10 × item 30658
2 Lesser Last Breath Gem

When damaged below 15% HP, Last Breath activates every 60s. While active below 15% HP, recover 1% max HP and gain +1.5% damage/healing each second, up to +10%. Resets above 25% HP.

Details: Trigger Threshold: 15%, Reset Threshold: 25%, Heal Per Second: 1%, Damage/Healing Per Second: 1.5%, Max Bonus: 10%, Cooldown: 60s

Last Breath Threshold 15 Last Breath Reset Threshold 25 Last Breath Percent Per Second 1.5 Last Breath Max Percent 10 Last Breath Heal Percent Per Second 1 Last Breath Cooldown 60
25 × item 30658
3 Greater Last Breath Gem

When damaged below 20% HP, Last Breath activates every 60s. While active below 20% HP, recover 1.5% max HP and gain +2% damage/healing each second, up to +10%. Resets above 30% HP.

Details: Trigger Threshold: 20%, Reset Threshold: 30%, Heal Per Second: 1.5%, Damage/Healing Per Second: 2%, Max Bonus: 10%, Cooldown: 60s

Last Breath Threshold 20 Last Breath Reset Threshold 30 Last Breath Percent Per Second 2 Last Breath Max Percent 10 Last Breath Heal Percent Per Second 1.5 Last Breath Cooldown 60
50 × item 30658
4 Super Last Breath Gem

When damaged below 25% HP, Last Breath activates every 60s. While active below 25% HP, recover 2% max HP and gain +2.5% damage/healing each second, up to +15%. Resets above 35% HP.

Details: Trigger Threshold: 25%, Reset Threshold: 35%, Heal Per Second: 2%, Damage/Healing Per Second: 2.5%, Max Bonus: 15%, Cooldown: 60s

Last Breath Threshold 25 Last Breath Reset Threshold 35 Last Breath Percent Per Second 2.5 Last Breath Max Percent 15 Last Breath Heal Percent Per Second 2 Last Breath Cooldown 60
100 × item 30658
5 Mega Last Breath Gem

When damaged below 30% HP, Last Breath activates every 60s. While active below 30% HP, recover 2.5% max HP and gain +3% damage/healing each second, up to +15%. Resets above 40% HP.

Details: Trigger Threshold: 30%, Reset Threshold: 40%, Heal Per Second: 2.5%, Damage/Healing Per Second: 3%, Max Bonus: 15%, Cooldown: 60s

Last Breath Threshold 30 Last Breath Reset Threshold 40 Last Breath Percent Per Second 3 Last Breath Max Percent 15 Last Breath Heal Percent Per Second 2.5 Last Breath Cooldown 60
150 × item 30658
6 Abyssal Last Breath Gem

When damaged below 35% HP, Last Breath activates every 60s. While active below 35% HP, recover 3% max HP and gain +4% damage/healing each second, up to +20%. Resets above 45% HP.

Details: Trigger Threshold: 35%, Reset Threshold: 45%, Heal Per Second: 3%, Damage/Healing Per Second: 4%, Max Bonus: 20%, Cooldown: 60s

Last Breath Threshold 35 Last Breath Reset Threshold 45 Last Breath Percent Per Second 4 Last Breath Max Percent 20 Last Breath Heal Percent Per Second 3 Last Breath Cooldown 60

Overkill Gem

Base tier: Overkill Gem • Item ID: 30788 • Style: Excess Damage Reservoir

Killing damage stores 50% of the hit's excess damage, up to 1,000. Your next damaging attack releases the stored damage. Released damage cannot be stored again.

Details: Release Percent: 100%, Max Damage: 1000

weapon wand Damage Dealers Boss Hunters

Base bonuses

Overkill Store Percent
50
Overkill Release Percent
100
Overkill Max Damage
1000

Ornaments

No ornament unlock listed for this gem.
Tier details 6 tiers
Tier Name Effect / damage / numbers Bonuses Upgrade Ornament
1 Small Overkill Gem

Killing damage stores 50% of the hit's excess damage, up to 1,000. Your next damaging attack releases the stored damage. Released damage cannot be stored again.

Details: Release Percent: 100%, Max Damage: 1000

Overkill Store Percent 20 Overkill Release Percent 100 Overkill Max Damage 1000
10 × item 30658
2 Lesser Overkill Gem

Killing damage stores 30% of the hit's excess damage, up to 1,500. Your next damaging attack releases the stored damage. Released damage cannot be stored again.

Details: Release Percent: 105%, Max Damage: 1500

Overkill Store Percent 30 Overkill Release Percent 105 Overkill Max Damage 1500
25 × item 30658
3 Greater Overkill Gem

Killing damage stores 40% of the hit's excess damage, up to 2,000. Your next damaging attack releases the stored damage. Released damage cannot be stored again.

Details: Release Percent: 110%, Max Damage: 2000

Overkill Store Percent 40 Overkill Release Percent 110 Overkill Max Damage 2000
50 × item 30658
4 Super Overkill Gem

Killing damage stores 50% of the hit's excess damage, up to 2,500. Your next damaging attack releases the stored damage. Released damage cannot be stored again.

Details: Release Percent: 115%, Max Damage: 2500

Overkill Store Percent 50 Overkill Release Percent 115 Overkill Max Damage 50015
100 × item 30658
5 Mega Overkill Gem

Killing damage stores 60% of the hit's excess damage, up to 3,000. Your next damaging attack releases the stored damage. Released damage cannot be stored again.

Details: Release Percent: 120%, Max Damage: 3000

Overkill Store Percent 60 Overkill Release Percent 120 Overkill Max Damage 3000
150 × item 30658
6 Abyssal Overkill Gem

Killing damage stores 70% of the hit's excess damage, up to 5,000. Your next damaging attack releases the stored damage. Released damage cannot be stored again.

Details: Release Percent: 130%, Max Damage: 5000

Overkill Store Percent 70 Overkill Release Percent 130 Overkill Max Damage 5000

Requiem Gem

Base tier: Requiem Gem • Item ID: 30789 • Style: Soul-Fueled Salvation

Normal monster kills collect souls. At 300 souls, the next lethal hit is prevented and leaves you at 1 HP, consuming every soul.

helmet armor legs boots gloves belt ring necklace shield weapon wand Solo Players Boss Hunters Survival Builds

Base bonuses

Requiem Souls Required
300
Requiem Souls Per Kill
1

Ornaments

Sunfire Seal
Sunfire Seal
Unlocked at Level 6 of Requiem Gem.
Tier details 6 tiers
Tier Name Effect / damage / numbers Bonuses Upgrade Ornament
1 Small Requiem Gem

Normal monster kills collect souls. At 300 souls, the next lethal hit is prevented and leaves you at 1 HP, consuming every soul.

Requiem Souls Required 300 Requiem Souls Per Kill 1
10 × item 30658
2 Lesser Requiem Gem

Normal monster kills collect souls. At 250 souls, the next lethal hit is prevented and leaves you at 1 HP, consuming every soul.

Requiem Souls Required 250 Requiem Souls Per Kill 1
25 × item 30658
3 Greater Requiem Gem

Normal monster kills collect souls. At 200 souls, the next lethal hit is prevented and leaves you at 1 HP, consuming every soul.

Requiem Souls Required 200 Requiem Souls Per Kill 1
50 × item 30658
4 Super Requiem Gem

Normal monster kills collect souls. At 150 souls, the next lethal hit is prevented and leaves you at 1 HP, consuming every soul.

Requiem Souls Required 150 Requiem Souls Per Kill 1
100 × item 30658
5 Mega Requiem Gem

Normal monster kills collect souls. At 125 souls, the next lethal hit is prevented and leaves you at 1 HP, consuming every soul.

Requiem Souls Required 125 Requiem Souls Per Kill 1
150 × item 30658
6 Abyssal Requiem Gem

Normal monster kills collect souls. At 100 souls, the next lethal hit is prevented and leaves you at 1 HP, consuming every soul.

Requiem Souls Required 100 Requiem Souls Per Kill 1
Sunfire Seal Sunfire Seal

Momentum Gem

Base tier: Momentum Gem • Item ID: 30790 • Style: Movement-Fueled Spell

Continuous walking stores Momentum, up to 200. After standing still for 5s, the next offensive spell consumes it for +1% damage per 50 Momentum, up to +4%. Teleports grant nothing and reset unarmed Momentum.

Details: Max: 200, Stop Seconds: 5s, Max Damage Percent: 4%

weapon wand boots legs Fast Fighters Spellcasters

Base bonuses

Momentum Per Tile
1
Momentum Max
200
Momentum Stop Seconds
5
Momentum Tiles Per Percent
50
Momentum Max Damage Percent
4

Ornaments

No ornament unlock listed for this gem.
Tier details 6 tiers
Tier Name Effect / damage / numbers Bonuses Upgrade Ornament
1 Small Momentum Gem

Continuous walking stores Momentum, up to 200. After standing still for 5s, the next offensive spell consumes it for +1% damage per 50 Momentum, up to +20%. Teleports grant nothing and reset unarmed Momentum.

Details: Max: 200, Stop Seconds: 5s, Max Damage Percent: 4%

Momentum Per Tile 1 Momentum Max 200 Momentum Stop Seconds 5 Momentum Tiles Per Percent 50 Momentum Max Damage Percent 4
10 × item 30658
2 Lesser Momentum Gem

Continuous walking stores Momentum, up to 200. After standing still for 5s, the next offensive spell consumes it for +1% damage per 40 Momentum, up to +25%. Teleports grant nothing and reset unarmed Momentum.

Details: Max: 200, Stop Seconds: 5s, Max Damage Percent: 5%

Momentum Per Tile 1 Momentum Max 200 Momentum Stop Seconds 5 Momentum Tiles Per Percent 40 Momentum Max Damage Percent 5
25 × item 30658
3 Greater Momentum Gem

Continuous walking stores Momentum, up to 300. After standing still for 4s, the next offensive spell consumes it for +1% damage per 30 Momentum, up to +30%. Teleports grant nothing and reset unarmed Momentum.

Details: Max: 300, Stop Seconds: 4s, Max Damage Percent: 10%

Momentum Per Tile 1 Momentum Max 300 Momentum Stop Seconds 4 Momentum Tiles Per Percent 30 Momentum Max Damage Percent 10
50 × item 30658
4 Super Momentum Gem

Continuous walking stores Momentum, up to 300. After standing still for 4s, the next offensive spell consumes it for +1% damage per 25 Momentum, up to +35%. Teleports grant nothing and reset unarmed Momentum.

Details: Max: 300, Stop Seconds: 4s, Max Damage Percent: 12%

Momentum Per Tile 1 Momentum Max 300 Momentum Stop Seconds 4 Momentum Tiles Per Percent 25 Momentum Max Damage Percent 12
100 × item 30658
5 Mega Momentum Gem

Continuous walking stores Momentum, up to 400. After standing still for 3s, the next offensive spell consumes it for +1% damage per 20 Momentum, up to +40%. Teleports grant nothing and reset unarmed Momentum.

Details: Max: 400, Stop Seconds: 3s, Max Damage Percent: 20%

Momentum Per Tile 1 Momentum Max 400 Momentum Stop Seconds 3 Momentum Tiles Per Percent 20 Momentum Max Damage Percent 20
150 × item 30658
6 Abyssal Momentum Gem

Continuous walking stores Momentum, up to 500. After standing still for 3s, the next offensive spell consumes it for +1% damage per 15 Momentum, up to +50%. Teleports grant nothing and reset unarmed Momentum.

Details: Max: 500, Stop Seconds: 3s, Max Damage Percent: 30%

Momentum Per Tile 1 Momentum Max 500 Momentum Stop Seconds 3 Momentum Tiles Per Percent 15 Momentum Max Damage Percent 30

Gambler's Soul

Base tier: Gambler's Soul • Item ID: 30791 • Style: Boss Loot Gamble

Each reward-boss corpse rolls once: Fortune adds an independent 35% roll of every standard loot entry, Nothing keeps normal loot, and Misfortune reduces standard loot chances to 35%.

ring necklace belt gloves Boss Hunters Risk Takers

Base bonuses

Gambler Soul Enabled
1

Ornaments

Ice Seal
Ice Seal
Unlocked Equipping Gambler's Soul Gem.
Frostguard Seal
Frostguard Seal
Unlocked at Level 3 of Gambler's Soul Gem.
Archfrost Seal
Archfrost Seal
Unlocked at Level 6 of Gambler's Soul Gem.
Tier details 6 tiers
Tier Name Effect / damage / numbers Bonuses Upgrade Ornament
1 Small Gambler's Soul

Each reward-boss corpse rolls once: Fortune adds an independent 35% roll of every standard loot entry, Nothing keeps normal loot, and Misfortune reduces standard loot chances to 35%.

Details: 10 Fortune, 60 normal, 30 misfortune.

Gambler Soul Enabled 1
10 × item 30658
Ice Seal Ice Seal
2 Lesser Gambler's Soul

Each reward-boss corpse rolls once: Fortune adds an independent 40% roll of every standard loot entry, Nothing keeps normal loot, and Misfortune reduces standard loot chances to 40%.

Details: 15 Fortune, 60 normal, 25 misfortune

Gambler Soul Enabled 1
25 × item 30658
3 Greater Gambler's Soul

Each reward-boss corpse rolls once: Fortune adds an independent 45% roll of every standard loot entry, Nothing keeps normal loot, and Misfortune reduces standard loot chances to 45%.

Details: 20 Fortune, 60 normal, 20 misfortune

Gambler Soul Enabled 1
50 × item 30658
Frostguard Seal Frostguard Seal
4 Super Gambler's Soul

Each reward-boss corpse rolls once: Fortune adds an independent 50% roll of every standard loot entry, Nothing keeps normal loot, and Misfortune reduces standard loot chances to 50%.

Details: 25 Fortune, 50 normal, 25 misfortune

Gambler Soul Enabled 1
100 × item 30658
5 Mega Gambler's Soul

Each reward-boss corpse rolls once: Fortune adds an independent 55% roll of every standard loot entry, Nothing keeps normal loot, and Misfortune reduces standard loot chances to 55%.

Details: 30 Fortune, 40 normal, 30 misfortune

Gambler Soul Enabled 1
150 × item 30658
6 Abyssal Gambler's Soul

Each reward-boss corpse rolls once: Fortune adds an independent 60% roll of every standard loot entry, Nothing keeps normal loot, and Misfortune reduces standard loot chances to 60%.

Details: 35 Fortune, 30 normal, 35 misfortune

Gambler Soul Enabled 1
Archfrost Seal Archfrost Seal

Infection Gem

Base tier: Infection Gem • Item ID: 30792 • Style: Chaining Monster Evolution

Normal monster kills have 3% chance to infect up to 2 eligible monsters within 4 SQM. Infection adds 50 monster levels, chaining up to level 1000 and increasing HP, damage, and loot. It never increases experience.

Details: Range: 3 SQM, Targets: 2, Max Level: 50

weapon wand ring necklace High-Risk Hunters Area Fighters

Base bonuses

Infection Chance
3
Infection Range
3
Infection Targets
2
Infection Levels
50
Infection Max Level
50

Ornaments

No ornament unlock listed for this gem.
Tier details 6 tiers
Tier Name Effect / damage / numbers Bonuses Upgrade Ornament
1 Small Infection Gem

Normal monster kills have 3% chance to infect up to 2 eligible monsters within 3 SQM. Infection adds 50 monster levels, chaining up to level 1000 and increasing HP, damage, and loot. It never increases experience.

Details: Range: 3 SQM, Targets: 2, Max Level: 50

Infection Chance 3 Infection Range 3 Infection Targets 2 Infection Levels 50 Infection Max Level 50
10 × item 30658
2 Lesser Infection Gem

Normal monster kills have 5% chance to infect up to 2 eligible monsters within 4 SQM. Infection adds 50 monster levels, chaining up to level 150 and increasing HP, damage, and loot. It never increases experience.

Details: Range: 4 SQM, Targets: 3, Max Level: 150

Infection Chance 5 Infection Range 4 Infection Targets 2 Infection Levels 50 Infection Max Level 150
25 × item 30658
3 Greater Infection Gem

Normal monster kills have 8% chance to infect up to 3 eligible monsters within 4 SQM. Infection adds 50 monster levels, chaining up to level 300 and increasing HP, damage, and loot. It never increases experience.

Details: Range: 4 SQM, Targets: 3, Max Level: 300

Infection Chance 8 Infection Range 4 Infection Targets 3 Infection Levels 50 Infection Max Level 300
50 × item 30658
4 Super Infection Gem

Normal monster kills have 12% chance to infect up to 3 eligible monsters within 4 SQM. Infection adds 100 monster levels, chaining up to level 500 and increasing HP, damage, and loot. It never increases experience.

Details: Range: 4 SQM, Targets: 3, Max Level: 500

Infection Chance 12 Infection Range 4 Infection Targets 3 Infection Levels 100 Infection Max Level 500
100 × item 30658
5 Mega Infection Gem

Normal monster kills have 15% chance to infect up to 3 eligible monsters within 5 SQM. Infection adds 100 monster levels, chaining up to level 800 and increasing HP, damage, and loot. It never increases experience.

Details: Range: 5 SQM, Targets: 3, Max Level: 800

Infection Chance 15 Infection Range 5 Infection Targets 3 Infection Levels 100 Infection Max Level 800
150 × item 30658
6 Abyssal Infection Gem

Normal monster kills have 20% chance to infect up to 4 eligible monsters within 6 SQM. Infection adds 200 monster levels, chaining up to level 1000 and increasing HP, damage, and loot. It never increases experience.

Details: Range: 6 SQM, Targets: 4, Max Level: 1000

Infection Chance 20 Infection Range 6 Infection Targets 4 Infection Levels 200 Infection Max Level 1000

Damage Gem

Base tier: Damage Gem • Item ID: 30793 • Style: Lifetime Damage Record

Purely cosmetic. Permanently records the total effective damage dealt to monsters while this gem is socketed on equipped gear.

helmet armor legs boots gloves belt ring necklace shield weapon wand Collectors Damage Dealers

Base bonuses

Damage Tracker Enabled
1

Ornaments

No ornament unlock listed for this gem.
Tier details 1 tiers
Tier Name Effect / damage / numbers Bonuses Upgrade Ornament
1 Damage Gem

Purely cosmetic. Permanently records the total effective damage dealt to monsters while this gem is socketed on equipped gear.

Damage Tracker Enabled 1

Blood Price Gem

Base tier: Blood Price Gem • Item ID: 30794 • Style: Life-Fueled Sorcery

When an offensive spell lacks mana, each missing mana costs 1 HP and that cast deals 15% more damage. It never activates unless the full cost leaves you at 1 HP or higher. Only mana actually spent grants magic training.

Details: Health Per Mana: 1

weapon wand Spellcasters Risk Builds Damage Dealers

Base bonuses

Blood Price Health Per Mana
1
Blood Price Damage Percent
15

Ornaments

No ornament unlock listed for this gem.
Tier details 6 tiers
Tier Name Effect / damage / numbers Bonuses Upgrade Ornament
1 Small Blood Price Gem

When an offensive spell lacks mana, each missing mana costs 1 HP and that cast deals 15% more damage. It never activates unless the full cost leaves you at 1 HP or higher. Only mana actually spent grants magic training.

Details: Health Per Mana: 1

Blood Price Health Per Mana 1 Blood Price Damage Percent 15
10 × item 30658
2 Lesser Blood Price Gem

When an offensive spell lacks mana, each missing mana costs 2 HP and that cast deals 20% more damage. It never activates unless the full cost leaves you at 1 HP or higher. Only mana actually spent grants magic training.

Details: Health Per Mana: 2

Blood Price Health Per Mana 2 Blood Price Damage Percent 20
25 × item 30658
3 Greater Blood Price Gem

When an offensive spell lacks mana, each missing mana costs 3 HP and that cast deals 25% more damage. It never activates unless the full cost leaves you at 1 HP or higher. Only mana actually spent grants magic training.

Details: Health Per Mana: 3

Blood Price Health Per Mana 3 Blood Price Damage Percent 25
50 × item 30658
4 Super Blood Price Gem

When an offensive spell lacks mana, each missing mana costs 4 HP and that cast deals 30% more damage. It never activates unless the full cost leaves you at 1 HP or higher. Only mana actually spent grants magic training.

Details: Health Per Mana: 4

Blood Price Health Per Mana 4 Blood Price Damage Percent 30
100 × item 30658
5 Mega Blood Price Gem

When an offensive spell lacks mana, each missing mana costs 5 HP and that cast deals 35% more damage. It never activates unless the full cost leaves you at 1 HP or higher. Only mana actually spent grants magic training.

Details: Health Per Mana: 5

Blood Price Health Per Mana 5 Blood Price Damage Percent 35
150 × item 30658
6 Abyssal Blood Price Gem

When an offensive spell lacks mana, each missing mana costs 6 HP and that cast deals 45% more damage. It never activates unless the full cost leaves you at 1 HP or higher. Only mana actually spent grants magic training.

Details: Health Per Mana: 6

Blood Price Health Per Mana 6 Blood Price Damage Percent 45

Pacifist Gem

Base tier: Pacifist Gem • Item ID: 30795 • Style: Patient Restoration

Gain +1% healing power every 2s without dealing damage, up to +12%. This does not heal you by itself; it increases your healing effects. Dealing actual damage resets all accumulated power.

Details: Interval: 2s, Percent Per Interval: 1s, Max Percent: 12%

helmet armor legs boots gloves belt ring necklace shield weapon wand Healers Support Builds Peaceful Adventurers

Base bonuses

Pacifist Interval
2
Pacifist Percent Per Interval
1
Pacifist Max Percent
12

Ornaments

No ornament unlock listed for this gem.
Tier details 6 tiers
Tier Name Effect / damage / numbers Bonuses Upgrade Ornament
1 Small Pacifist Gem

Gain +1% healing power every 2s without dealing damage, up to +12%. This does not heal you by itself; it increases your healing effects. Dealing actual damage resets all accumulated power.

Details: Interval: 2s, Percent Per Interval: 1s, Max Percent: 12%

Pacifist Interval 2 Pacifist Percent Per Interval 1 Pacifist Max Percent 12
10 × item 30658
2 Lesser Pacifist Gem

Gain +1% healing power every 2s without dealing damage, up to +15%. This does not heal you by itself; it increases your healing effects. Dealing actual damage resets all accumulated power.

Details: Interval: 2s, Percent Per Interval: 1s, Max Percent: 15%

Pacifist Interval 2 Pacifist Percent Per Interval 1 Pacifist Max Percent 15
25 × item 30658
3 Greater Pacifist Gem

Gain +1% healing power every 2s without dealing damage, up to +18%. This does not heal you by itself; it increases your healing effects. Dealing actual damage resets all accumulated power.

Details: Interval: 2s, Percent Per Interval: 1s, Max Percent: 18%

Pacifist Interval 2 Pacifist Percent Per Interval 1 Pacifist Max Percent 18
50 × item 30658
4 Super Pacifist Gem

Gain +1% healing power every 2s without dealing damage, up to +22%. This does not heal you by itself; it increases your healing effects. Dealing actual damage resets all accumulated power.

Details: Interval: 2s, Percent Per Interval: 1s, Max Percent: 22%

Pacifist Interval 2 Pacifist Percent Per Interval 1 Pacifist Max Percent 22
100 × item 30658
5 Mega Pacifist Gem

Gain +1% healing power every 2s without dealing damage, up to +25%. This does not heal you by itself; it increases your healing effects. Dealing actual damage resets all accumulated power.

Details: Interval: 2s, Percent Per Interval: 1s, Max Percent: 25%

Pacifist Interval 2 Pacifist Percent Per Interval 1 Pacifist Max Percent 25
150 × item 30658
6 Abyssal Pacifist Gem

Gain +1% healing power every 2s without dealing damage, up to +30%. This does not heal you by itself; it increases your healing effects. Dealing actual damage resets all accumulated power.

Details: Interval: 2s, Percent Per Interval: 1s, Max Percent: 30%

Pacifist Interval 2 Pacifist Percent Per Interval 1 Pacifist Max Percent 30

Abyssal Carrion Gem

Base tier: Carrion Gem • Item ID: 30796 • Style: Kill-Chain Frenzy

Killing 4 normal monsters within 4s triggers Frenzy for 2s. During Frenzy, offensive spells receive 0.8s spell and group cooldown. The chain resets after 4s without a kill.

weapon wand ring necklace Fast Hunters Spellcasters Chain Kill Builds

Base bonuses

Carrion Chain Required
4
Carrion Chain Window
4
Carrion Frenzy Duration
2
Carrion Spell Cooldown Ms
800

Ornaments

No ornament unlock listed for this gem.
Tier details 6 tiers
Tier Name Effect / damage / numbers Bonuses Upgrade Ornament
1 Small Carrion Gem

Killing 4 normal monsters within 4s triggers Frenzy for 2s. During Frenzy, offensive spells receive 0.8s spell and group cooldown. The chain resets after 4s without a kill.

Carrion Chain Required 4 Carrion Chain Window 4 Carrion Frenzy Duration 2 Carrion Spell Cooldown Ms 800
10 × item 30658
2 Lesser Carrion Gem

Killing 4 normal monsters within 4s triggers Frenzy for 3s. During Frenzy, offensive spells receive 0.6s spell and group cooldown. The chain resets after 4s without a kill.

Carrion Chain Required 4 Carrion Chain Window 4 Carrion Frenzy Duration 3 Carrion Spell Cooldown Ms 600
25 × item 30658
3 Greater Carrion Gem

Killing 3 normal monsters within 5s triggers Frenzy for 4s. During Frenzy, offensive spells receive 0.4s spell and group cooldown. The chain resets after 4s without a kill.

Carrion Chain Required 3 Carrion Chain Window 5 Carrion Frenzy Duration 4 Carrion Spell Cooldown Ms 400
50 × item 30658
4 Super Carrion Gem

Killing 3 normal monsters within 4s triggers Frenzy for 5s. During Frenzy, offensive spells receive 0.2s spell and group cooldown. The chain resets after 4s without a kill.

Carrion Chain Required 3 Carrion Chain Window 5 Carrion Frenzy Duration 5 Carrion Spell Cooldown Ms 200
100 × item 30658
5 Mega Carrion Gem

Killing 2 normal monsters within 5s triggers Frenzy for 6s. During Frenzy, offensive spells receive 0.1s spell and group cooldown. The chain resets after 4s without a kill.

Carrion Chain Required 2 Carrion Chain Window 5 Carrion Frenzy Duration 6 Carrion Spell Cooldown Ms
150 × item 30658
6 Abyssal Carrion Gem

Killing 2 normal monsters within 5s triggers Frenzy for 7s. During Frenzy, offensive spells receive 0s spell and group cooldown. The chain resets after 4s without a kill.

Carrion Chain Required 2 Carrion Chain Window 5 Carrion Frenzy Duration 7 Carrion Spell Cooldown Ms

Executioner's Mercy Gem

Base tier: Executioner's Mercy Gem • Item ID: 30797 • Style: Kill-Triggered Execute

Killing a monster arms your next hit for 5s. If it hits a monster below 30% HP, it deals bonus damage. 30s cooldown.

Details: Damage: 10%, Threshold: 30%, Window: 5s

weapon wand ring necklace Fast Hunters Finishers Damage Dealers

Base bonuses

Executioner Damage Percent
10
Executioner Threshold
30
Executioner Window
5
Executioner Cooldown
30

Ornaments

No ornament unlock listed for this gem.
Tier details 6 tiers
Tier Name Effect / damage / numbers Bonuses Upgrade Ornament
1 Small Executioner's Mercy Gem

Killing a monster arms your next hit for 5s. If it hits a monster below 30% HP, it deals bonus damage. 30s cooldown.

Details: Damage: 10%, Threshold: 30%, Window: 5s

Executioner Damage Percent 10 Executioner Threshold 30 Executioner Window 5 Executioner Cooldown 30
10 × item 30658
2 Lesser Executioner's Mercy Gem

Killing a monster arms your next hit for 5s. If it hits a monster below 30% HP, it deals bonus damage. 30s cooldown.

Details: Damage: 12%, Threshold: 30%, Window: 5s

Executioner Damage Percent 12 Executioner Threshold 30 Executioner Window 5 Executioner Cooldown 30
25 × item 30658
3 Greater Executioner's Mercy Gem

Killing a monster arms your next hit for 5s. If it hits a monster below 30% HP, it deals bonus damage. 30s cooldown.

Details: Damage: 14%, Threshold: 30%, Window: 5s

Executioner Damage Percent 14 Executioner Threshold 30 Executioner Window 5 Executioner Cooldown 30
50 × item 30658
4 Super Executioner's Mercy Gem

Killing a monster arms your next hit for 5s. If it hits a monster below 30% HP, it deals bonus damage. 30s cooldown.

Details: Damage: 16%, Threshold: 30%, Window: 5s

Executioner Damage Percent 16 Executioner Threshold 30 Executioner Window 5 Executioner Cooldown 30
100 × item 30658
5 Mega Executioner's Mercy Gem

Killing a monster arms your next hit for 5s. If it hits a monster below 30% HP, it deals bonus damage. 30s cooldown.

Details: Damage: 18%, Threshold: 30%, Window: 5s

Executioner Damage Percent 18 Executioner Threshold 30 Executioner Window 5 Executioner Cooldown 30
150 × item 30658
6 Abyssal Executioner's Mercy Gem

Killing a monster arms your next hit for 5s. If it hits a monster below 30% HP, it deals bonus damage. 30s cooldown.

Details: Damage: 20%, Threshold: 30%, Window: 5s

Executioner Damage Percent 20 Executioner Threshold 30 Executioner Window 5 Executioner Cooldown 30

Echo Strike Gem

Base tier: Echo Strike Gem • Item ID: 30798 • Style: Delayed Repeat Hit

Basic single-target attacks have a chance to repeat after 0.5s for reduced damage.

Details: Chance: 3%, Damage: 30%, Delay: 0.5s

weapon wand Knights Paladins Boss Hunters

Base bonuses

Echo Strike Chance
3
Echo Strike Damage Percent
30
Echo Strike Delay Ms
500

Ornaments

No ornament unlock listed for this gem.
Tier details 6 tiers
Tier Name Effect / damage / numbers Bonuses Upgrade Ornament
1 Small Echo Strike Gem

Basic single-target attacks have a chance to repeat after 0.5s for reduced damage.

Details: Chance: 2%, Damage: 30%, Delay: 0.5s

Echo Strike Chance 2 Echo Strike Damage Percent 30 Echo Strike Delay Ms 500
10 × item 30658
2 Lesser Echo Strike Gem

Basic single-target attacks have a chance to repeat after 0.5s for reduced damage.

Details: Chance: 3%, Damage: 35%, Delay: 0.5s

Echo Strike Chance 3 Echo Strike Damage Percent 35 Echo Strike Delay Ms 500
25 × item 30658
3 Greater Echo Strike Gem

Basic single-target attacks have a chance to repeat after 0.5s for reduced damage.

Details: Chance: 4%, Damage: 40%, Delay: 0.5s

Echo Strike Chance 4 Echo Strike Damage Percent 40 Echo Strike Delay Ms 500
50 × item 30658
4 Super Echo Strike Gem

Basic single-target attacks have a chance to repeat after 0.5s for reduced damage.

Details: Chance: 5%, Damage: 45%, Delay: 0.5s

Echo Strike Chance 5 Echo Strike Damage Percent 45 Echo Strike Delay Ms 500
100 × item 30658
5 Mega Echo Strike Gem

Basic single-target attacks have a chance to repeat after 0.5s for reduced damage.

Details: Chance: 7%, Damage: 50%, Delay: 0.5s

Echo Strike Chance 7 Echo Strike Damage Percent 50 Echo Strike Delay Ms 500
150 × item 30658
6 Abyssal Echo Strike Gem

Basic single-target attacks have a chance to repeat after 0.5s for reduced damage.

Details: Chance: 10%, Damage: 60%, Delay: 0.5s

Echo Strike Chance 10 Echo Strike Damage Percent 60 Echo Strike Delay Ms 500

Stoneblood Gem

Base tier: Stoneblood Gem • Item ID: 30799 • Style: Low Health Resistance

The lower your HP, the more incoming damage you resist, up to the tier cap.

Details: Max Resistance: 5%

helmet armor legs boots shield ring necklace belt gloves Tanks Risk Builds Solo Players

Base bonuses

Stoneblood Max Resistance
5

Ornaments

No ornament unlock listed for this gem.
Tier details 6 tiers
Tier Name Effect / damage / numbers Bonuses Upgrade Ornament
1 Small Stoneblood Gem

The lower your HP, the more incoming damage you resist, up to the tier cap.

Details: Max Resistance: 6%

Stoneblood Max Resistance 6
10 × item 30658
2 Lesser Stoneblood Gem

The lower your HP, the more incoming damage you resist, up to the tier cap.

Details: Max Resistance: 7%

Stoneblood Max Resistance 7
25 × item 30658
3 Greater Stoneblood Gem

The lower your HP, the more incoming damage you resist, up to the tier cap.

Details: Max Resistance: 9%

Stoneblood Max Resistance 9
50 × item 30658
4 Super Stoneblood Gem

The lower your HP, the more incoming damage you resist, up to the tier cap.

Details: Max Resistance: 11%

Stoneblood Max Resistance 11
100 × item 30658
5 Mega Stoneblood Gem

The lower your HP, the more incoming damage you resist, up to the tier cap.

Details: Max Resistance: 13%

Stoneblood Max Resistance 13
150 × item 30658
6 Abyssal Stoneblood Gem

The lower your HP, the more incoming damage you resist, up to the tier cap.

Details: Max Resistance: 15%

Stoneblood Max Resistance 15

Rupture Gem

Base tier: Rupture Gem • Item ID: 30800 • Style: Stacking Bleed

Repeated hits on the same monster stack a physical bleed. Switching targets resets stacks.

Details: Damage Percent Per Stack: 1%, Max Stacks: 3, Ticks: 3, Tick Interval: 2s

weapon wand Boss Hunters Single Target Builds

Base bonuses

Rupture Damage Percent Per Stack
1
Rupture Max Stacks
3
Rupture Ticks
3
Rupture Tick Interval
2

Ornaments

No ornament unlock listed for this gem.
Tier details 6 tiers
Tier Name Effect / damage / numbers Bonuses Upgrade Ornament
1 Small Rupture Gem

Repeated hits on the same monster stack a physical bleed. Switching targets resets stacks.

Details: Damage Percent Per Stack: 1%, Max Stacks: 3, Ticks: 3, Tick Interval: 2s

Rupture Damage Percent Per Stack 1.0 Rupture Max Stacks 3 Rupture Ticks 3 Rupture Tick Interval 2
10 × item 30658
2 Lesser Rupture Gem

Repeated hits on the same monster stack a physical bleed. Switching targets resets stacks.

Details: Damage Percent Per Stack: 1.2%, Max Stacks: 3, Ticks: 3, Tick Interval: 2s

Rupture Damage Percent Per Stack 1.2 Rupture Max Stacks 3 Rupture Ticks 3 Rupture Tick Interval 2
25 × item 30658
3 Greater Rupture Gem

Repeated hits on the same monster stack a physical bleed. Switching targets resets stacks.

Details: Damage Percent Per Stack: 1.4%, Max Stacks: 4, Ticks: 3, Tick Interval: 2s

Rupture Damage Percent Per Stack 1.4 Rupture Max Stacks 4 Rupture Ticks 3 Rupture Tick Interval 2
50 × item 30658
4 Super Rupture Gem

Repeated hits on the same monster stack a physical bleed. Switching targets resets stacks.

Details: Damage Percent Per Stack: 1.6%, Max Stacks: 4, Ticks: 3, Tick Interval: 2s

Rupture Damage Percent Per Stack 1.6 Rupture Max Stacks 4 Rupture Ticks 3 Rupture Tick Interval 2
100 × item 30658
5 Mega Rupture Gem

Repeated hits on the same monster stack a physical bleed. Switching targets resets stacks.

Details: Damage Percent Per Stack: 1.8%, Max Stacks: 5, Ticks: 3, Tick Interval: 1.5s

Rupture Damage Percent Per Stack 1.8 Rupture Max Stacks 5 Rupture Ticks 3 Rupture Tick Interval 1.5
150 × item 30658
6 Abyssal Rupture Gem

Repeated hits on the same monster stack a physical bleed. Switching targets resets stacks.

Details: Damage Percent Per Stack: 2%, Max Stacks: 6, Ticks: 4, Tick Interval: 1s

Rupture Damage Percent Per Stack 2.0 Rupture Max Stacks 6 Rupture Ticks 4 Rupture Tick Interval 1

Guardian Pulse Gem

Base tier: Guardian Pulse Gem • Item ID: 30801 • Style: Party Shield Pulse

When you take damage, nearby party members receive a temporary HP shield. Does not affect yourself.

Details: Cooldown: 20s, Shield Percent: 3%, Duration: 6s, Range: 5 SQM

helmet armor legs boots shield ring necklace belt gloves Team Hunts Tanks Supports

Base bonuses

Guardian Pulse Cooldown
20
Guardian Pulse Shield Percent
3
Guardian Pulse Duration
6
Guardian Pulse Range
5

Ornaments

No ornament unlock listed for this gem.
Tier details 6 tiers
Tier Name Effect / damage / numbers Bonuses Upgrade Ornament
1 Small Guardian Pulse Gem

When you take damage, nearby party members receive a temporary HP shield. Does not affect yourself.

Details: Cooldown: 20s, Shield Percent: 3%, Duration: 6s, Range: 5 SQM

Guardian Pulse Cooldown 20 Guardian Pulse Shield Percent 3 Guardian Pulse Duration 6 Guardian Pulse Range 5
10 × item 30658
2 Lesser Guardian Pulse Gem

When you take damage, nearby party members receive a temporary HP shield. Does not affect yourself.

Details: Cooldown: 20s, Shield Percent: 4%, Duration: 6s, Range: 5 SQM

Guardian Pulse Cooldown 20 Guardian Pulse Shield Percent 4 Guardian Pulse Duration 6 Guardian Pulse Range 5
25 × item 30658
3 Greater Guardian Pulse Gem

When you take damage, nearby party members receive a temporary HP shield. Does not affect yourself.

Details: Cooldown: 20s, Shield Percent: 5%, Duration: 6s, Range: 5 SQM

Guardian Pulse Cooldown 20 Guardian Pulse Shield Percent 5 Guardian Pulse Duration 6 Guardian Pulse Range 5
50 × item 30658
4 Super Guardian Pulse Gem

When you take damage, nearby party members receive a temporary HP shield. Does not affect yourself.

Details: Cooldown: 20s, Shield Percent: 6%, Duration: 6s, Range: 5 SQM

Guardian Pulse Cooldown 20 Guardian Pulse Shield Percent 6 Guardian Pulse Duration 6 Guardian Pulse Range 5
100 × item 30658
5 Mega Guardian Pulse Gem

When you take damage, nearby party members receive a temporary HP shield. Does not affect yourself.

Details: Cooldown: 20s, Shield Percent: 7%, Duration: 6s, Range: 5 SQM

Guardian Pulse Cooldown 20 Guardian Pulse Shield Percent 7 Guardian Pulse Duration 6 Guardian Pulse Range 5
150 × item 30658
6 Abyssal Guardian Pulse Gem

When you take damage, nearby party members receive a temporary HP shield. Does not affect yourself.

Details: Cooldown: 20s, Shield Percent: 8%, Duration: 6s, Range: 5 SQM

Guardian Pulse Cooldown 20 Guardian Pulse Shield Percent 8 Guardian Pulse Duration 6 Guardian Pulse Range 5

Second Skin Gem

Base tier: Second Skin Gem • Item ID: 30802 • Style: Repeated Element Protection

After taking a big hit, your next hit of the same damage type is reduced.

Details: Big Hit Percent: 20%, Reduction Percent: 10%, Duration: 8s, Cooldown: 25s

helmet armor legs boots shield ring necklace belt gloves Boss Hunters Defensive Builds

Base bonuses

Second Skin Big Hit Percent
20
Second Skin Reduction Percent
10
Second Skin Duration
8
Second Skin Cooldown
25

Ornaments

No ornament unlock listed for this gem.
Tier details 6 tiers
Tier Name Effect / damage / numbers Bonuses Upgrade Ornament
1 Small Second Skin Gem

After taking a big hit, your next hit of the same damage type is reduced.

Details: Big Hit Percent: 20%, Reduction Percent: 10%, Duration: 8s, Cooldown: 25s

Second Skin Big Hit Percent 20 Second Skin Reduction Percent 10 Second Skin Duration 8 Second Skin Cooldown 25
10 × item 30658
2 Lesser Second Skin Gem

After taking a big hit, your next hit of the same damage type is reduced.

Details: Big Hit Percent: 18%, Reduction Percent: 12%, Duration: 8s, Cooldown: 25s

Second Skin Big Hit Percent 18 Second Skin Reduction Percent 12 Second Skin Duration 8 Second Skin Cooldown 25
25 × item 30658
3 Greater Second Skin Gem

After taking a big hit, your next hit of the same damage type is reduced.

Details: Big Hit Percent: 16%, Reduction Percent: 14%, Duration: 8s, Cooldown: 25s

Second Skin Big Hit Percent 16 Second Skin Reduction Percent 14 Second Skin Duration 8 Second Skin Cooldown 25
50 × item 30658
4 Super Second Skin Gem

After taking a big hit, your next hit of the same damage type is reduced.

Details: Big Hit Percent: 14%, Reduction Percent: 16%, Duration: 8s, Cooldown: 25s

Second Skin Big Hit Percent 14 Second Skin Reduction Percent 16 Second Skin Duration 8 Second Skin Cooldown 25
100 × item 30658
5 Mega Second Skin Gem

After taking a big hit, your next hit of the same damage type is reduced.

Details: Big Hit Percent: 12%, Reduction Percent: 18%, Duration: 8s, Cooldown: 25s

Second Skin Big Hit Percent 12 Second Skin Reduction Percent 18 Second Skin Duration 8 Second Skin Cooldown 25
150 × item 30658
6 Abyssal Second Skin Gem

After taking a big hit, your next hit of the same damage type is reduced.

Details: Big Hit Percent: 10%, Reduction Percent: 20%, Duration: 8s, Cooldown: 25s

Second Skin Big Hit Percent 10 Second Skin Reduction Percent 20 Second Skin Duration 8 Second Skin Cooldown 25

Panic Ward Gem

Base tier: Panic Ward Gem • Item ID: 30803 • Style: Surrounded Defense

When surrounded by enough monsters, gain temporary speed and damage reduction.

Details: Monsters: 4, Range: 2 SQM, Duration: 5s, Speed: 100, Reduction Percent: 5%, Cooldown: 30s

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Base bonuses

Panic Ward Monsters
4
Panic Ward Range
2
Panic Ward Duration
5
Panic Ward Speed
100
Panic Ward Reduction Percent
5
Panic Ward Cooldown
30

Ornaments

No ornament unlock listed for this gem.
Tier details 6 tiers
Tier Name Effect / damage / numbers Bonuses Upgrade Ornament
1 Small Panic Ward Gem

When surrounded by enough monsters, gain temporary speed and damage reduction.

Details: Monsters: 4, Range: 2 SQM, Duration: 5s, Speed: 100, Reduction Percent: 5%, Cooldown: 30s

Panic Ward Monsters 4 Panic Ward Range 2 Panic Ward Duration 5 Panic Ward Speed 100 Panic Ward Reduction Percent 5 Panic Ward Cooldown 30
10 × item 30658
2 Lesser Panic Ward Gem

When surrounded by enough monsters, gain temporary speed and damage reduction.

Details: Monsters: 4, Range: 2 SQM, Duration: 5s, Speed: 125, Reduction Percent: 6%, Cooldown: 30s

Panic Ward Monsters 4 Panic Ward Range 2 Panic Ward Duration 5 Panic Ward Speed 125 Panic Ward Reduction Percent 6 Panic Ward Cooldown 30
25 × item 30658
3 Greater Panic Ward Gem

When surrounded by enough monsters, gain temporary speed and damage reduction.

Details: Monsters: 4, Range: 2 SQM, Duration: 5s, Speed: 150, Reduction Percent: 7%, Cooldown: 30s

Panic Ward Monsters 4 Panic Ward Range 2 Panic Ward Duration 5 Panic Ward Speed 150 Panic Ward Reduction Percent 7 Panic Ward Cooldown 30
50 × item 30658
4 Super Panic Ward Gem

When surrounded by enough monsters, gain temporary speed and damage reduction.

Details: Monsters: 4, Range: 2 SQM, Duration: 5s, Speed: 175, Reduction Percent: 8%, Cooldown: 30s

Panic Ward Monsters 4 Panic Ward Range 2 Panic Ward Duration 5 Panic Ward Speed 175 Panic Ward Reduction Percent 8 Panic Ward Cooldown 30
100 × item 30658
5 Mega Panic Ward Gem

When surrounded by enough monsters, gain temporary speed and damage reduction.

Details: Monsters: 3, Range: 3 SQM, Duration: 6s, Speed: 200, Reduction Percent: 9%, Cooldown: 30s

Panic Ward Monsters 3 Panic Ward Range 3 Panic Ward Duration 6 Panic Ward Speed 200 Panic Ward Reduction Percent 9 Panic Ward Cooldown 30
150 × item 30658
6 Abyssal Panic Ward Gem

When surrounded by enough monsters, gain temporary speed and damage reduction.

Details: Monsters: 3, Range: 3 SQM, Duration: 7s, Speed: 250, Reduction Percent: 10%, Cooldown: 30s

Panic Ward Monsters 3 Panic Ward Range 3 Panic Ward Duration 7 Panic Ward Speed 250 Panic Ward Reduction Percent 10 Panic Ward Cooldown 30