Exodus uses 6 character stats on top of your vocation skills. Each one caps at 198. Stats stack on every action — they're the difference between a fresh-leveled char and a fully-tuned one.
| Stat | Max | What It Does | Max Effect |
|---|---|---|---|
| Strength | 198 | Increases your physical damage (melee, distance, bare-hand combat). | +86.1% physical dmg at 198 |
| Intelligence | 198 | Increases your magic damage (elemental spells and runes). | +86.1% magic dmg at 198 |
| Dexterity | 198 | Reduces your attack interval — you swing/cast/shoot faster. | -99% attack speed at 198 |
| Vitality | 198 | Adds bonus maximum HP as a % of your base hitpoints. | +99% max HP at 198 |
| Spirit | 198 | Adds bonus maximum MP as a % of your base manapoints. | +99% max MP at 198 |
| Wisdom | 198 | Reduces spell cooldown on every cast (group + individual cooldowns). | -99% spell cooldown at 198 |
Each point of Strength adds +(1/230) ≈ 0.43% to your physical damage.
Formula: bonus = stat / 230
At 198 strength: 198/230 = 0.861 = +86.1% physical damage
Intelligence works the same way but for non-physical damage types (fire, energy, ice, death, holy, earth, arcane, water).
Vitality adds healthMax × (vitality/200) to your maximum HP.
At 198 vitality: healthMax × 0.99 = +99% max HP
Spirit adds manaMax × (spirit/200) the same way.
At 198 spirit: manaMax × 0.99 = +99% max MP
Important: the bonus is a percentage of your base HP/MP (from level + vocation), so it grows automatically as you level.
Dexterity subtracts (dex/200) from your attack interval.
At 198 dex: 198/200 = 0.99 = -99% attack speed (you attack almost twice as fast)
Wisdom reduces every spell's cooldown: -(wisdom/200)
At 198 wisdom: 198/200 = 0.99 = -99% spell cooldown
This affects both group cooldowns and individual spell cooldowns, making you cast significantly faster.
| Vocation | Priority Stats | Why |
|---|---|---|
| Knight / EK | STR VIT DEX | Physical damage + HP pool + faster swings = melee dominance. |
| Paladin / RP | STR DEX VIT | Distance physical damage + fast shots + HP for survival. |
| Sorcerer / Druid | INT SPR WIS | Magic damage + mana pool + spam spells faster. |
| Illusionist | INT SPR WIS | Similar to mages: maximize magic damage, mana, and casting speed. |
| Monk | STR VIT DEX | Fist combat scales with STR; survivability with VIT; attack speed with DEX. |
While the max is 198 for each stat, consider these breakpoints when planning your build:
| Stat Level | % Bonus | Notes |
|---|---|---|
| 50 | ~21-25% | Early game milestone — noticeable difference |
| 100 | ~43-50% | Mid-game target — strong scaling |
| 150 | ~65-75% | Late game — massive improvements |
| 198 (MAX) | ~86-99% | Endgame perfection — nearly doubles effectiveness |
A: No. All permanent stat gains from scrolls, passive tree, and character upgrades persist through rebirths.
A: Stats from scrolls and character upgrades are permanent. However, you can reset passive tree nodes to reallocate those stat points.
A: It depends on your playstyle:
A: No. Stats are separate bonuses that multiply your base damage calculations. They work alongside your skill training, not instead of it.